I've been dark on this for a few weeks. Some major change ups have recently happened in my life and so I've decided to stop blogging.
Instead, I have created a new website all based around gaming. I will be reviewing games, reporting on news about games, interviews and possibly a YouTube channel where you will see me sharing my personal thoughts on what I'm playing, unboxing, and feeling.
I hope you follow me over there and let us have some fun playing video games. Also if you'd like to see my film thoughts check out my reviews over at Scannain.com :)
So here are the links to where you can find me:
GamEir Facebook page
GamEir Twitter
GamEir
Scannain.com
And be sure to continue listening to my podcast Speakin' Geek.
Thanks to everyone who always checks out my work here, looking forward to seeing you on the other side.
Wednesday 23 November 2016
Friday 18 November 2016
Fantastic Beasts: Cases from the Wizarding World Now Available for iPhone, iPad and Android Devices
With the release of Fantastic Beasts and Where to Find Them today there is now an even bigger treat available for Potter fans. Fantastic Beasts: Cases From The Wizarding World, the free-to-play mobile game from Warner Bros. Interactive Entertainment, developed by Mediatonic, is now available worldwide for download on the App Store for iPhone and iPad and Google Play for Android devices.
Inspired by J.K. Rowling’s Wizarding World, in this new hidden object game, players investigate unusual cases as a recruit with the Ministry of Magic, Department for the Regulation and Control of Magical Creatures, Beast Division. Searching for clues at locations including Diagon Alley, the Leaky Cauldron, and Hogsmeade, players report to the scene of strange incidents with a magical creature at the center of every case.
Following the trail of evidence, players uncover hidden objects, analyze evidence, cast spells, and brew potions, piecing together clues to identify and relocate the magical creature in question.
Players can share their wizarding world experience with friends and fellow recruits by logging into Facebook to see each other’s progress and lend a helping hand. This type of game is a lot of fun and the addition of J.K. Rowling's Wizarding World is simply fascinating.
Inspired by J.K. Rowling’s Wizarding World, in this new hidden object game, players investigate unusual cases as a recruit with the Ministry of Magic, Department for the Regulation and Control of Magical Creatures, Beast Division. Searching for clues at locations including Diagon Alley, the Leaky Cauldron, and Hogsmeade, players report to the scene of strange incidents with a magical creature at the center of every case.
Following the trail of evidence, players uncover hidden objects, analyze evidence, cast spells, and brew potions, piecing together clues to identify and relocate the magical creature in question.
Players can share their wizarding world experience with friends and fellow recruits by logging into Facebook to see each other’s progress and lend a helping hand. This type of game is a lot of fun and the addition of J.K. Rowling's Wizarding World is simply fascinating.
VooFoo Studios’ top-down racer 'Mantis Burn Racing' gets first major console update – Xbox One patch coming soon
UK indie developer and publisher VooFoo Studios has announced the release of the first major Mantis Burn Racing patch for the PlayStation 4. The update, which is available now, adds new features including a new ‘Spotlight’ single-screen multiplayer event, makes improvements to the online experience with the introduction of a new Lobby system and the ability to race with AI drivers online, as well as making numerous bug fixes and general enhancements.
Patch 1.02 is available now and is a 316MB download - here are the patch notes in full:
“We’re committed to supporting Mantis Burn Racing long-term and we want to encourage and support the multiplayer community, so we’re really pleased that today’s update brings some notable improvements to the online experience for our players” said Mark Williams, VooFoo Studio’s Technology Director.
Mantis Burn Racing Update Screenshot |
Patch 1.02 is available now and is a 316MB download - here are the patch notes in full:
- New ‘Spotlight’ event added - Play single-screen multiplayer in a battle to remain in the spotlight and be the final racer standing!
- AI drivers can now be selected to fill the grid of online races
- Extensive online stability improvements
- Improved online lobby structure to allow players to race against AI while their lobby fills with human opponents
- PlayStation Activity feeds added
- ‘Punching above your weight,' ‘The bigger they are’ and ‘I’ll bring it back without a scratch' trophies now never blocked from being unlocked
- New ‘Far’ camera option
- Players XP level now displayed in online lobbies
- Gear reward summary now is shown post-race
- Online leader board now showed post-race
- Improved car-to-car collision physics
- Mechanic tutorials added for Overtake and Hotlap events as well as x2 upgrades
- Boost colour now is shown dynamically in the garage
- Improved vehicle stat bar calculation
- Option to permanently show players online IDs above their vehicle
- Ability to fast switch between career seasons
- Highlighted career events now auto-scroll when joystick held in any direction
- Time bonus for overtaking vehicles in the weekly Overtake Challenge
- XP line UI graphic tweaks
- Weekly Challenge distance units now change dynamically with players selection
- Overtake bug fixed that could cause the event to end prematurely
- Improved logic for vehicle overtaking
- Frame rate performance enhancements
- AI tweaks
- Audio tweaks
- General bug fixes and polish
- Fixed an issue where certain trophies would be unlocked at the wrong times
- Fixed a potential crash when changing screen resolution.
- Minor cosmetic bug fixes.
- An update for the game has also today been released on Steam (for Windows PC) with an update coming soon to Xbox One.
An update for the game has also been published on Steam (for Windows PC) with an update coming soon to Xbox One.
Thursday 17 November 2016
Jamie Oliver’s Fifteen to offer exclusive FINAL FANTASY XV inspired menu
To celebrate the upcoming release of FINAL FANTASY XV, Square Enix Ltd., in collaboration with Jamie Oliver’s Fifteen have announced a week long FINAL FANTASY XV culinary experience.
From the 22nd to the 29th November, the London restaurant will be the host of an exclusive FINAL FANTASY XV menu, featuring a selection of dishes inspired by some of the meals enjoyed by Noctis and his comrades in the game. Fans of the game will be able to come down and request the special menu throughout the week.
From the 22nd to the 29th November, the London restaurant will be the host of an exclusive FINAL FANTASY XV menu, featuring a selection of dishes inspired by some of the meals enjoyed by Noctis and his comrades in the game. Fans of the game will be able to come down and request the special menu throughout the week.
‘‘FINAL FANTASY XV has a unique relationship with food. The cooking and sharing of meals by the four friends on their journey emphasises the power a great dish has on bringing people together. We at Fifteen celebrate the magic of food with our meals taking inspiration from all around the world and we’re very pleased to be working together with Square Enix on bringing the fantastic flavours of the game to life.” said Jonathan Woodhouse, Events Manager at Fifteen London.Once again the hype train of FINAL FANTASY XV continues, and this is one of the most exciting avenues promotion has taken in my eyes. If you have the opportunity head along to this one of a kind event.
'BATMAN - The Telltale Series' Episode 4: Guardian of Gotham Arrives November 22nd
Telltale Games have unveiled an all-new launch trailer and the release date for BATMAN - The Telltale Series Episode 4: 'Guardian of Gotham.'
The fourth of five episodes of the season, Episode 4: 'Guardian of Gotham' will be available digitally worldwide starting Tuesday, November 22nd on PC from the Telltale Online Store, Steam. And other digital distribution services, on the Xbox Games Store for Xbox One and Xbox 360, and on the PlayStation Network for PlayStation 4 and PlayStation 3. The episode will be available the same day for compatible iOS devices via the App Store, and for compatible Android-based devices via Google Play.
Special note for Episode 4: Players will leave this event in very different places depending on where they choose to go in the third act, and this will significantly affect their story rolling into the season finale as well.
In Episode 4, Penguin has taken control of Wayne Enterprises, and the Elizabeth Arkham Asylum for the Criminally Insane has a new guest - you - Bruce Wayne. With the Batman removed from the streets of Gotham City, Harvey Dent's forces and the Children of Arkham are at war, with innocent citizens caught in the crossfire. To escape the 'comforts' of your padded cell, you must choose allies to aid in your escape, even if they aren't the type to put a smile on your face. How far are you willing to go for justice? For vengeance? What now, Dark Knight?
The series is also available to purchase at retailers in North America and Europe as a special Season Pass Disc, which includes the first of five episodes in the season, and grants access to the subsequent four episodes as they become available for download via online updates.
Rendered to look like a living, breathing comic book, Telltale's vision of Batman features an award-winning cast of talent. The talent includes Troy Baker in the role of Bruce Wayne, Travis Willingham as Harvey Dent, Erin Yvette as Vicki Vale, Enn Reitel as Alfred Pennyworth, Murphy Guyer as Lieutenant James Gordon, Richard McGonagle as Carmine Falcone, Jason Spisak as Oswald Cobblepot, Dave Fennoy as Lucius Fox, Anthony Ingruber as John Doe, and Laura Bailey as Selina Kyle.
The fourth of five episodes of the season, Episode 4: 'Guardian of Gotham' will be available digitally worldwide starting Tuesday, November 22nd on PC from the Telltale Online Store, Steam. And other digital distribution services, on the Xbox Games Store for Xbox One and Xbox 360, and on the PlayStation Network for PlayStation 4 and PlayStation 3. The episode will be available the same day for compatible iOS devices via the App Store, and for compatible Android-based devices via Google Play.
Special note for Episode 4: Players will leave this event in very different places depending on where they choose to go in the third act, and this will significantly affect their story rolling into the season finale as well.
In Episode 4, Penguin has taken control of Wayne Enterprises, and the Elizabeth Arkham Asylum for the Criminally Insane has a new guest - you - Bruce Wayne. With the Batman removed from the streets of Gotham City, Harvey Dent's forces and the Children of Arkham are at war, with innocent citizens caught in the crossfire. To escape the 'comforts' of your padded cell, you must choose allies to aid in your escape, even if they aren't the type to put a smile on your face. How far are you willing to go for justice? For vengeance? What now, Dark Knight?
The series is also available to purchase at retailers in North America and Europe as a special Season Pass Disc, which includes the first of five episodes in the season, and grants access to the subsequent four episodes as they become available for download via online updates.
Rendered to look like a living, breathing comic book, Telltale's vision of Batman features an award-winning cast of talent. The talent includes Troy Baker in the role of Bruce Wayne, Travis Willingham as Harvey Dent, Erin Yvette as Vicki Vale, Enn Reitel as Alfred Pennyworth, Murphy Guyer as Lieutenant James Gordon, Richard McGonagle as Carmine Falcone, Jason Spisak as Oswald Cobblepot, Dave Fennoy as Lucius Fox, Anthony Ingruber as John Doe, and Laura Bailey as Selina Kyle.
Monday 14 November 2016
A review in progress: Watch Dogs 2
It's been two years since Ubisoft's open world action-adventure third-person shooter, Watch Dogs debuted on all available consoles. It was considered a hit, averaging at least a 7/10 unless you had a Wii U then you were looking at scores of an average of 5/10. As the months went by however glitches and issues started to appear. These included unresponsive battle mechanics, disappearing NPC's, and continuing problems with the online multiplayer. Worst of all was an element that in my opinion is unforgivable in any game, an unengaging protagonist. Seriously Aiden was as dull as dishwater; you could swap him with Jensen from Deus Ex Machina, and you wouldn't notice.
With Watch Dogs 2 Ubisoft now has the chance to polish all the blemishes from its predecessor to create a true open world action-adventure. This time around players are newcomer Marcus Holloway, a hacker with a heart of gold (don't they all) who hopes to bring down the corrupt businesses infecting the world, in particular, his home San Francisco (the playground gamers run around in this time). He is recruited by a hacker group known as DedSec who wish to use his skills to help save the world and free everyone from the grips of all the various insidious corporations. Think of it as a cyber Robin Hood and his merry band, and they are quite the merry band. My particular favourite is Wrench who quips with the best of them and has a fascinating character design.
Now this is a spoiler-free review, so I won't go into the specifics of the story, I will, however, go into detail about the gameplay, the graphics and my overall first impressions of Watch Dogs 2.
Watch Dogs 2 promises a lot, and unfortunately at this point does not deliver on all of them. The design of WD2 is decent; the cut scenes are well done, and the dialogue is well written, giving the characters a cinematic flair. Once you leave the cut scenes, however, there is a drop in animation quality that is disappointing. If only the game could keep this cinematic quality throughout the whole experience.
Walking through San Fransisco you feel like you are in a living breathing world, events are occurring all around you. Whether they are vicious muggings, police raids, even domestic disputes San Fransisco is a well-developed character all of its own. As you traverse San Fransisco, you will have a myriad of side quests to choose from given to you by DedSec, film stars and general NPC's and they are a lot of fun. They usually involve Marcus breaking into a secure area and hacking into the sensitive material to use against WD2's villains.
Helping the player deal out justice is an assortment of digital hacking goodies, including a quadcopter and jumper which allow you to hack areas without being seen. They add an interesting aesthetic change up from simply getting Marcus from A to B but ultimately feel unnecessary, and focus could have been put more into empowering Marcus further. On that note, the abilities Marcus has available to him are somewhat uninspired. You have all the abilities Aiden had in the previous game, and as you gain research points (upgrade currency), you learn new abilities to mess with the establishment.
I found it hard to spend these points as nothing jumped out at me as fun. You get access to several skill trees which allow you to choose your style of play, social hacking so that you can put a fake APB out on someone, one skill tree to focus on weapons like grenades and guns to improve loading ammo, or you can go the route of hacking vehicles. There's a lot available to you, but personally, I found social hacking the best because you could watch your actions affect the people around you. Even that, in the end, felt unimpressive.
Worst of all is the issue with the online aspect of WD2, promising a seamless transition into their online world Ubisoft stated this would be something sensational. And how is it? It's okay, at first I found it fun and harmless but at one point during my playthrough the game started to fall apart. The animation in WD2 became laughable, at one point I was on a motorcycle, and it bounced off the road like a pogo stick. It was infuriating and left a bad taste in my mouth. By the time this review in progress goes out, I can say that this issue has seemingly been resolved.
So what are my first impressions of WD2 after these first initial hours in its world? The world is well developed, the characters fun and interesting and watching chaos spring from your fingertips is hilarious. Unfortunately, the core gameplay feels far too similar to the previous game; there are notable differences which make it fun, but you don't feel as powerful as you've been led to believe.
After games like Grand Theft Auto V, and Just Cause 3 game studios need to up their game to give a new spin on the open world adventure experience and unfortunately Watch Dogs 2 is just not up to scratch. It's got the story, the characters, and the world, but the gameplay and the online aspect still need work. If you haven't played the first outing for the Watch Dogs franchise, this might interest you, but be sure to wait for a price drop.
With Watch Dogs 2 Ubisoft now has the chance to polish all the blemishes from its predecessor to create a true open world action-adventure. This time around players are newcomer Marcus Holloway, a hacker with a heart of gold (don't they all) who hopes to bring down the corrupt businesses infecting the world, in particular, his home San Francisco (the playground gamers run around in this time). He is recruited by a hacker group known as DedSec who wish to use his skills to help save the world and free everyone from the grips of all the various insidious corporations. Think of it as a cyber Robin Hood and his merry band, and they are quite the merry band. My particular favourite is Wrench who quips with the best of them and has a fascinating character design.
Now this is a spoiler-free review, so I won't go into the specifics of the story, I will, however, go into detail about the gameplay, the graphics and my overall first impressions of Watch Dogs 2.
Watch Dogs 2 promises a lot, and unfortunately at this point does not deliver on all of them. The design of WD2 is decent; the cut scenes are well done, and the dialogue is well written, giving the characters a cinematic flair. Once you leave the cut scenes, however, there is a drop in animation quality that is disappointing. If only the game could keep this cinematic quality throughout the whole experience.
Walking through San Fransisco you feel like you are in a living breathing world, events are occurring all around you. Whether they are vicious muggings, police raids, even domestic disputes San Fransisco is a well-developed character all of its own. As you traverse San Fransisco, you will have a myriad of side quests to choose from given to you by DedSec, film stars and general NPC's and they are a lot of fun. They usually involve Marcus breaking into a secure area and hacking into the sensitive material to use against WD2's villains.
Helping the player deal out justice is an assortment of digital hacking goodies, including a quadcopter and jumper which allow you to hack areas without being seen. They add an interesting aesthetic change up from simply getting Marcus from A to B but ultimately feel unnecessary, and focus could have been put more into empowering Marcus further. On that note, the abilities Marcus has available to him are somewhat uninspired. You have all the abilities Aiden had in the previous game, and as you gain research points (upgrade currency), you learn new abilities to mess with the establishment.
I found it hard to spend these points as nothing jumped out at me as fun. You get access to several skill trees which allow you to choose your style of play, social hacking so that you can put a fake APB out on someone, one skill tree to focus on weapons like grenades and guns to improve loading ammo, or you can go the route of hacking vehicles. There's a lot available to you, but personally, I found social hacking the best because you could watch your actions affect the people around you. Even that, in the end, felt unimpressive.
Worst of all is the issue with the online aspect of WD2, promising a seamless transition into their online world Ubisoft stated this would be something sensational. And how is it? It's okay, at first I found it fun and harmless but at one point during my playthrough the game started to fall apart. The animation in WD2 became laughable, at one point I was on a motorcycle, and it bounced off the road like a pogo stick. It was infuriating and left a bad taste in my mouth. By the time this review in progress goes out, I can say that this issue has seemingly been resolved.
So what are my first impressions of WD2 after these first initial hours in its world? The world is well developed, the characters fun and interesting and watching chaos spring from your fingertips is hilarious. Unfortunately, the core gameplay feels far too similar to the previous game; there are notable differences which make it fun, but you don't feel as powerful as you've been led to believe.
After games like Grand Theft Auto V, and Just Cause 3 game studios need to up their game to give a new spin on the open world adventure experience and unfortunately Watch Dogs 2 is just not up to scratch. It's got the story, the characters, and the world, but the gameplay and the online aspect still need work. If you haven't played the first outing for the Watch Dogs franchise, this might interest you, but be sure to wait for a price drop.
Sunday 13 November 2016
Latest episode of Speakin' Geek Podcast
The boys are back in town! Shane and Graham are back, and they're talking about the best things you can do to stop those post-election blues, stay in your fantasy world! They talk about the return of Young Justice, all those trailers we've seen and how Warner Bros. is secretly conquering the world even if the DCEU isn't doing the business it should. Be sure and follow Speakin' Geek on Twitter and Facebook and be sure to check out Shane's other podcast Disaster Artists.
Speakin' Geek Episode 34 - Apocalypse Now?
Twitter - @Speakin_Geek
Facebook - https://www.facebook.com/SpeakinGeek/
Speakin' Geek Episode 34 - Apocalypse Now?
Twitter - @Speakin_Geek
Facebook - https://www.facebook.com/SpeakinGeek/
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